Built by a teacher, in a classroom

ESLKit exists because the tools we had needed too much prep and broke the flow of real lessons.

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Our story

ESLKit was built by an ESL teacher in Taiwan who wanted classroom tools that actually worked during real lessons. Teaching elementary students — big classes, mixed levels, one smartboard at the front — made one thing clear: most existing tools required too much preparation, or interrupted the lesson just when students were finally engaged.

So ESLKit became the toolkit for that classroom: games students score by speaking, a smart board that remembers your setup, and live scoring that keeps every team invested. Every feature ships only after it survives an actual class.

What guides the product

No prep

A game should be ready before the students finish sitting down. Open a tab, start playing.

No student friction

No accounts, no downloads, no devices to hand out. One screen at the front of the room is enough.

Speaking over clicking

ESL students need to talk. ESLKit games score pronunciation and participation — not multiple-choice clicks.